client

General Assembly UX Design

Methods

  • Landscape Analysis
  • Competitive Analysis
  • User Interviews
  • Persona Development and Journey Mapping
  • Process Flows
  • Feature Prioritization
  • Sketching and Wireframing
  • Prototyping and Usability Testing

tools

Year

2023

Deadwax

Problem

We’re in the midst of a “vinyl renaissance” – that is, a renewed interest in owning vinyl records. Despite this uptick in consumption, buying records online is still confusing to understand and difficult to navigate for many. With so many different places to shop and variations of an album to choose, the buyer spends a lot of time searching to find what they're looking for with little confidence.

Solution

Deadwax is an online marketplace for buying vinyl records from verified sellers and record stores. Designed from the buyer's perspective, it prioritizes the availability of accurate, clear, and transparent information when shopping for vinyl records.

i. Investigate the current state

Landscape analysis

My first step was looking into the current state of record shopping to understand how people are even shopping for them. I wanted to validate if this was a problem worth tackling - are people still buying records?

Competitive Analysis

Since people are in fact still buying records, I needed to see what we were dealing with. I analyzed the desktop and mobile experience of a popular music media marketplace (Discogs), two general online marketplaces (Ebay and Etsy), and one large independent record store (Amoeba Music). I found ways to capitalize on their weaknesses and take inspiration from their strengths.

ii. Get to know the users

interviews

I then wanted to learn about buyers' behaviors, needs, and frustrations with this current state - if vinyl record shopping is still so popular, why are they staying away from it online? I recruited five interviewees who have purchased a vinyl record online at least once. Three interviewees were ages 23-26 and the remaining two were ages 50-60. I narrowed my target audience to young adults based on my landscape analysis, but I still wanted to glean insights from an older audience with record shopping experience.

I prepared an interview script with 11 open-ended questions mapped directly back to research goal and objectives.

Persona development

I created two personas based on collected data and included their goals, needs, frustrations, behaviors, and purchase values, which I returned to frequently when deciding when and where to display certain album information on the UI. Both personas were critical to capture since data showed that many longtime vinyl shoppers express similar frustrations as new shoppers. This indicated that casual and avid collectors could benefit from many of the same design solutions, and tailoring certain features to vinyl enthusiasts to drive their adoption could grow Deadwax to be formidable competition.

Janis represents the burgeoning population of young people casually buying records who don't know much about the market and are not invested enough to dig any deeper. Dave represents the vinyl record hobbyists and enthusiasts, generally invested in and knowledgeable about the market and industry.

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- Identified problem statements -

How might we reduce jargon-heavy, long descriptions of vinyl listings while also providing enough information that is industry-standard?

How might we make the album search and identification process quick and frictionless?

How might we make the checkout process simple and efficient?

iii. Tie problems to needs

crate digging journey

Given that my findings showed most people search for records online when they want to buy a specific album, rather than to browse, I built a user journey searching for and purchasing a specific record. I identified pain points at the moments when the user is trying to find particular information, so I built an information architecture based on what information the user is seeking in each step of this journey. I reinforced the information architecture with a record taxonomy that breaks down how a user describes a record depending on the step in the search process, which is something I realized during user interviews.  

Instead of presenting information all at once like many marketplaces do, Deadwax presents it progressively with different levels of detail depending on the page.
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feature prioritization

I was really focused on staying within the realm of my problem statements, so I developed and prioritized a list of features that addressed key user needs. I also analyzed strengths from my competitors for inspiration and weaknesses to improve upon to gain a competitive advantage.

iv. Putting it together

Lo-Fi Wireframes

I sketched initial wireframes and converted them into low-fidelity wireframes in Figma. Whenever I wanted to change something from my original idea - which happened frequently - I would study my original sketches and ask myself, What am I seeing differently that makes me want to approach the design differently? Does this change address my problem statement better than the original?
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test, and test again

After testing the lo-fi wireframes with my classmates, I enhanced the wireframes into hi-fi wireframes using Figma. I presented the design on the left-hand side for the course, but after the course, I focused 3-4 months on deeper self study of UX design and research. When I returned to the project, I conducted 4 usability tests and made significant changes based on my findings (right image).

Final UI Design

Once the usability issues were resolved, I polished the final screens in Figma. I captured the essence of musical nostalgia through a color palette and logo that reflects the retro charm of vinyl, and I merged this with the contemporary minimalism of products in the digital music era via clean and accessible design. I used rich, warm tones like mustard yellow, deep read, and teal, inspired by vintage album covers, complemented by a bold blue for a modern touch.

Bringing a modern edge to a nostalgic item almost reclaims vinyl records for this new generation of listeners. There are plenty of reasons why people buy vinyl, but the common denominator is the personal connection people have with physical music they can hold in their hands, which serves as the embodiment of something or someone the owner loves and identifies with. Every design in Deadwax was created to bridge or amplify this connection.

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